In 1997, about a year after writing E, I went on a 72-hour coding rampage during the summer and wrote the vast majority of a second version of my editor. In terms of functionality, the biggest difference was mouse support pretty much everywhere, as well as a region-filling tool. The interface was also jazzed up a bit. Code-wise, the new version was much cleaner, but organization took a hit when I busted the 64k segment size limit and had to break it up into units using overlays.
Looking back I'm somewhat taken aback at the amount of functionality I crammed into the UI and mouse support: drag and drop of color swatches, windows with checkboxes, radio buttons, command buttons, file browsing dialogs, scrollbars, the works. Here's a partial functionality list:
Looking back I'm somewhat taken aback at the amount of functionality I crammed into the UI and mouse support: drag and drop of color swatches, windows with checkboxes, radio buttons, command buttons, file browsing dialogs, scrollbars, the works. Here's a partial functionality list:
- mouse support everywhere
- individual pixel drawing, lines, rectangles, ovals and fills
- many methods to pick colors:
- a full-screen palette
- a mini-palette (full green-blue spectrum for a given red value)
- red-green-blue level pickers
- smooth shading gradient swatches; the user set either end of a gradient and the editor computed the intermediate colors
- a console to enter commands
- rectangular area selection
- many effects like blurring, sharpening, adding noise, tinting, black and white, etc.
- a basic but amusing-looking windowing system
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